Why Solo Queue Teams Throw Their Lead With Greedy Side Lane Farming After Mid Game
You get a couple kills, win dragon or Baron, but then your teammates scatter to farm side lanes alone while the enemy is resetting. Minutes later, you start seeing solo deaths and tempo thrown away—now the game is even, or worse. In Iron, Bronze, Silver, Gold, and low Plat, greedy side lane farming after mid game is a classic throw that costs vision, objectives, and full squad fights. Here’s how high-Elo players avoid solo feeding and use side lanes for real map control.
Why Side Lane Greed Is a Game Killer
Classic mistakes:
– Pushing bot/top alone with enemy off the map and no vision—free death every time
– Ignoring grouped resets and objective timers; split farming instead of prepping contest
– Staggering recalls/farms so next fight always starts 4v5 or with numbers lost
– Chasing “just one more wave” in enemy jungle—easy pick for comeback gold
– Never pinging for backup or syncing side waves, leaving everyone isolated
Side lanes are a tool to create pressure, vision, and tempo—not a solo farm spot late game.
H2: Side Lane Discipline Guide for League of Legends
H3: Step-by-Step Safe Side Lane Play
1. **Sync Resets and Grouping Before Side Push**
– Always recall as a team after objective or fight, then plan side lane pressure together.
– Never split push right after a scattered fight or when teammates are still resetting.
2. **Ward Deep and Track Enemy Locations**
– Drop vision in enemy jungle, river, and lane bushes before pushing bot/top.
– If enemy is off the map or missing, back off—never gamble late game for solo farm.
3. **Push Side Waves With Objective Prep**
– Clear bot/top when objectives are spawning soon, then regroup mid for contest.
– Use side waves to build pressure; don’t AFK farm while enemy is setting up.
4. **Ping for Backup or Safety**
– Communicate your plan: “pushing bot, need cover,” “wait to group for Baron/dragon.”
– Don’t solo recall or push; always ask for help if enemy could collapse.
5. **Reset After Pressure, Don’t Overstay**
– Once lane is shoved, rotate for vision, objective, or group with team.
– Staying for extra wave or jungle camp is always a throw—enemy seeks picks late game.
6. **Avoid Solo Side Lane When Enemy Has Engage or Pick**
– Champions like Pyke, Thresh, So, Rakan, or assassins thrive on greedy side laners.
– Only push with teammates present or enemy locked in another lane.
H3: Common Side Lane Greed Mistakes
– Pushing deep alone after fight/objective; enemy off map, free death
– Staggered solo recalls/farming; contest always happens 4v5
– Ignoring vision or pings, farming greedily in dark jungle/sideline late game
– Staying for “one more wave,” getting picked and losing crucial contest
– Never communicating side push, leaving team vulnerable mid
H3: Real In-Game Examples
Example 1: After Baron, duo clears bot with vision, rotates mid for inhib, enemy can’t collapse—safely secures map.
Example 2: ADC solo pushes top after dragon; enemy Pyke picks, squad fights 4v5, throws lead and loses Baron.
Example 3: After win, team recalls, drops wards, and side waves are pushed only with mid prio; rotates as group, secures dragon and contest.
H3: Champions Who Punish Greedy Side Lane Farming
– Picks: Pyke, Thresh, Rakan, Evelynn, Camille
– Global pressure: Twisted Fate, Pantheon, Shen
H3: Why Side Lane Discipline Wins Games
– Avoids random picks and keeps numbers for Baron/dragon/final fights
– Secures vision and tempo, so enemy can’t flip contest
– Builds pressure for split push and objectives, not for solo deaths or comeback gold
– Lets entire team group for fights, towers, and contest with max advantage
Quick Recap
– Side lane discipline after mid game means vision, numbers, and grouped contest—not solo farm or random deaths
– Sync resets, drop wards, and only push with enemy tracked and teammates ready
– Rotate after push, never overstay; always play for grouped pressure and vision
Do This
– Recall as five, drop vision, push sides for objective pressure, and group for contest
– Ping side lane plans, wait for backup, and rotate after pressure
– Use side waves for setup, not AFK farm or greedy plays
Stop Doing This
– Solo pushing with enemy off map and no vision
– Staggered recalls/farming after objectives or fights
– Staying in side lane for “one more wave” late game
Focus On This Next Game
– Sync every push and recall; never side lane alone after Baron/dragon/fight
– Drop vision before pushing side, ping for backup, regroup for contest
– Use side lane pressure for objectives, not solo deaths—keep numbers for every fight
Don’t let greedy side lane farming throw your lead. Play with vision, discipline, and together—you’ll close games instead of watching them slip away.