Why Your Solo Queue Team Can’t Hold a Lead and Keeps Throwing Mid Game
You get an early lane advantage, take a few towers, maybe grab a dragon or Herald—then your solo queue team starts fighting everywhere, losing vision, and suddenly the gold lead evaporates. If you’re stuck in Iron, Bronze, Silver, Gold, or low Plat and you never understand why “we were winning, but now we’re losing,” here’s what’s really happening: you have no mid game discipline. This guide is all about the mindset, setup, and steps high-Elo players use to turn early leads into real mid game wins.
Why Low Elo Teams Eat Their Own Leads in Mid Game
Classic mistakes:
– Randomly fighting in jungle or river with zero vision or pressure
– ARAM-ing mid while side lanes push and enemy collects free gold
– Not syncing recalls or resets, so picks and numbers are lost everywhere
– Ignoring objective timers, letting enemy get uncontested dragons/Baron
– Wasting tempo: not pushing waves, chasing for kills instead of grouping for towers
Mid game is the bridge between lane wins and actual victory. It’s where games are thrown most often—unless you play with intent.
H2: Mid Game Discipline Guide for League of Legends
H3: Step-by-Step Mid Game Execution
1. **Push Every Lane Before Grouping**
– Always shove waves mid and side before grouping for fights or objectives. If you leave lanes open, enemy instantly regains map control.
– Use your strength to threaten towers, not just deaths.
2. **Set Vision for Objectives**
– Drop Control Wards in river and jungle entrances BEFORE dragon, Baron, or Herald timers.
– Sweep for enemy vision so picks and fights happen on YOUR terms.
3. **Sync Recalls and Resets**
– Ping for recalls after fights or objective takes. If teammates reset at different times, enemy gets easy picks and flips.
– Wait for full items, then group for next push or contest.
4. **Group for Pressure, Not Random Fights**
– Don’t just walk mid for ARAM. Group in lanes, threaten objectives, and force enemy to respond.
– Only fight when you have vision, numbers, and lanes prepped.
5. **Play for Objectives—not Kills**
– Turn every numbers advantage into tower, dragon, Baron, or deep vision.
– After pick or win, push lane, secure objective, reset. Always keep tempo.
6. **Avoid Overextending and Greed**
– If enemy is missing or multiple lanes are collapsing, back off and reset for next play.
– Never chase deep for kills or stay for “one more wave” in enemy jungle.
H3: Common Mid Game Throw Mistakes
– Ignoring lane push—ARAM mid while enemy gets side towers
– No vision before fight—enemy engages and wipes you
– Staggered recalls—numbers disadvantage turns easy lead into throw
– Fighting for no objective or map control—just random kill chasing
– Overextending after win, getting picked and losing Baron/drag
H3: Real In-Game Examples
Example 1: Gold lead, team pushes bot and mid, groups for dragon, sets vision, wins fight, secures Soul point. Resets together, then rotates for tower pressure.
Example 2: Team wins a top fight, two recall, three stay to push alone. Enemy picks off stragglers, Baron is lost, lead erased.
Example 3: Mid is stacked while side waves crash into towers. Enemy catches split teammates, pushes for tempo, and takes free objectives.
H3: Champions That Shine in Mid Game Discipline
– Wave clear: Viktor, Orianna, Ziggs, Senna
– Vision control: Bard, Thresh, Pyke, Lux
– Objective pressure: Jax, Fiora, Camille, Sion
H3: How Proper Mid Game Wins Games
– Turns early fights into real map control—towers, dragons, Baron
– Keeps tempo for bigger leads and safer fights
– Brings teammates together for clean objectives, not random throws
– Starves enemy of comeback gold, resets, and pressure
Quick Recap
– Mid game is won by pushing waves, syncing resets, and playing for objectives—not ARAM or random fights
– Drop vision, group with numbers, and fight where you have pressure
– Always convert leads to towers, dragons, Baron, and tempo resets
Do This
– Push lanes before every group fight or objective setup
– Sync recalls, drop vision, and group for pressure—not just mid
– Convert every fight into map control, not just kills
Stop Doing This
– ARAM-ing mid with no waves or vision
– Staggered recalls and fighting with numbers disadvantage
– Greedy chases after fights—overextending for zero value
Focus On This Next Game
– Push every lane before grouping
– Communicate recalls and vision before objectives
– Use every win to secure towers, dragons, or Baron
Master mid game discipline and your hard-earned leads will actually turn into wins, not throws. This is how you climb and leave “almost winning” behind.